Getting started
Create a workspace, connect an editor, and make your first operation visible.
The UnrealOS model
UnrealOS is the control plane around your Unreal projects. It handles identity, workspace access, editor enrollment, provider configuration, credentials, operations, and audit history. The Unreal Editor remains the authoritative place where assets and levels are changed.
- Account: your identity and security settings.
- Organization: a team boundary for members, policy, and projects.
- Project: the unit that owns environments, editors, providers, keys, and operations.
- Environment: a named boundary such as development, staging, or production.
First connection
Register an account, create or select an organization, and create a project. From the project dashboard, create a short-lived enrollment code for an environment. Enter the code in the UnrealOS plugin, then confirm that the editor appears as connected before running a provider operation.
Account → Organization → Project → Environment → Editor → OperationA safe first workflow
Start in development with a narrowly scoped API key and a test provider. Review the operation timeline and generated artifact before enabling additional environments or granting broader scopes.